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| 将“请求”封装成对象,以便使用不同的请求、队列或者日志来参数化其他对象。命令模式也支持可撤销的操作。
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定义命令接口
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| public interface Command { public void execute(); }
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定义灯光对象,定义开关方法
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| public class Light { public String name; public Light(String name) { this.name = name; } public void off() { System.out.println(this.name + " off"); } public void on() { System.out.println(this.name + " on"); } }
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定义灯光开和关命令类实现命令接口。并且将灯光对象作为灯光命令的属性,并在构造方法中初始化。
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| public class LightOnCommand implements Command { Light light; public LightOnCommand(Light light){ this.light = light; } @Override public void execute() { light.on(); } }
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| public class LightOffCommand implements Command { Light light; public LightOffCommand(Light light) { this.light = light; } @Override public void execute() { light.off(); } }
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定义一个空的命令对象实现命令接口
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| public class NoCommand implements Command { @Override public void execute() { } }
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定义一个遥控器,相当于命令集合。在命令数组属性中存储命令。
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| public class RemoteControlWithUndo { Command[] onCommands; Command[] offCommands; Command undoCommand; public RemoteControlWithUndo() { onCommands = new Command[7]; offCommands = new Command[7]; NoCommand noCommand = new NoCommand(); for (int i = 0; i < 7; i++) { onCommands[i] = noCommand; offCommands[i] = noCommand; } undoCommand = noCommand; } public void setCommand(int slot, Command onCommand, Command offCommand) { onCommands[slot] = onCommand; offCommands[slot] = offCommand; } public void onButtonWasPushed(int slot) { onCommands[slot].execute(); undoCommand = onCommands[slot]; } public void offButtonWasPushed(int slot) { offCommands[slot].execute(); undoCommand = offCommands[slot]; } public void undoButtonWasPushed() { undoCommand.execute(); } public String toString() { StringBuffer stringBuff = new StringBuffer(); stringBuff.append("\n--------Remote Control ---------\n"); for (int i = 0; i < onCommands.length; i++) { stringBuff.append("[slot " + i +"]" + onCommands[i].getClass().getName() + " " + offCommands[i].getClass().getName() + "\n"); } return stringBuff.toString(); } }
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定义测试类
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| public class Main { public static void main(String[] args) { RemoteControlWithUndo remoteControl = new RemoteControlWithUndo(); Light liveLight = new Light("Living Room"); LightOnCommand lightOnCommand = new LightOnCommand(liveLight); LightOffCommand lightOffCommand = new LightOffCommand(liveLight); remoteControl.setCommand(0,lightOnCommand, lightOffCommand); remoteControl.onButtonWasPushed(0); remoteControl.offButtonWasPushed(0); System.out.println(remoteControl); remoteControl.undoButtonWasPushed(); remoteControl.offButtonWasPushed(0); remoteControl.onButtonWasPushed(0); System.out.println(remoteControl); remoteControl.undoButtonWasPushed(); } }
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笔记
- 定义命令接口
- 定义具体类比如灯光(Light),实现开和关方法
- 定义具体命令类比如灯光开和灯光关方法。(LightOnCommand,LightOffCommand)。将灯光对象作为属性在构造方法中初始化
- 定义具体命令集合。将具体命令类传进去。